Mitchel Clayton
Environment Artist + Modeler
Education
Savannah College of Art and Design
Master of Arts
Visual Effects
University of Wisconsin-Stout
Bachelors of Fine Arts
Game Design and Development - Art
Awards
Intel University Games Showcase 2017 - Everend 1st Place in Visual Arts
Glitch Con Player’s Choice Award Winner - Everend
UW-Stout Best of Design 2016 Winner - Veridious
Chancellor’s Award for Academic Excellence Recipient - 7 semesters
Honors Scholarship Recipient
Experience
SCAD, Peer Tutor
Present
Worked one on one with students to problem solve projects and assist in learning various software packages.
SCAD, Environment Artist, Search for the Gryphon
Jan - Apr 2019
SCAD created a themed entertainment VR experience where the user boards a submarine, equipped with a VR headset, and visits the ocean off the coast of Georgia. Contributions included the creation of environment assets, materials, and visual prototype of the submarine.
JCB + SCAD, Co-Lead & VR Producer
Sep - Nov 2018
SCAD collaborated with JCB to research and develop an immersive virtual reality experience to introduce potential customers to the Teleskid. Contributions included team management, visual layout prototyping, environment art assets, and set dressing.
Wannigan Studios, Freelance Artist, Tombeaux
Jun - Dec 2017
Created historically accurate 3D environments and assets using photorealistic PBR textures. As well as experience with a hi-poly to low-poly workflow for the creation of hero assets collected within the game.
Strix Studio (UW-Stout), Design Lead & 3D Artist, Everend
Sep 2015 - Jun 2016
Managed gameplay design, level design, environment art, and playtesting teams. Worked in Unity as world artist on level creation, prototyping stages through to final completion, and set dressing.
People’s Organization for Network Gaming, Game Coordinator, (PONG)
May 2015 - May 2016
Hosted game tournaments and managed tournament schedules. PONG was the second largest free LAN in the United States and hosted four LANs each year.
Creative Kingdoms, 3D Art Intern, Clubhouse Crew & MagiQuest Rise of the Totem Masters
Jun - Aug 2015
Experienced working in a studio environment. Tasked with updating old game scenes with new assets. Developed new scenes based on existing concept art.
Strengths
- Leadership
- Collaboration
- Communication
- 3D Modeling
- UV Layout
- Set Dressing
- Level Design & Layout
- 3D Prototyping & Greyboxing
Software Skills
Focus
Maya
Unreal Engine 4
Substance Painter
Photoshop
Arnold
Knowledgeable
- Zbrush
- Substance Designer
- Houdini
- Renderman
- InDesign