Resume PDF

Mitchel Clayton

Environment Artist + Modeler


Savannah College of Art and Design

Master of Arts

Visual Effects

University of Wisconsin-Stout

Bachelors of Fine Arts

Game Design and Development - Art 


Intel University Games Showcase 2017 - Everend 1st Place in Visual Arts

Glitch Con Player’s Choice Award Winner - Everend

UW-Stout Best of Design 2016 Winner - Veridious

Chancellor’s Award for Academic Excellence Recipient - 7 semesters

Honors Scholarship Recipient


SCAD, Peer Tutor


Worked one on one with students to problem solve projects and assist in learning various software packages.

SCAD, Environment Artist, Search for the Gryphon

Jan - Apr 2019

SCAD created a themed entertainment VR experience where the user boards a submarine, equipped with a VR headset, and visits the ocean off the coast of Georgia. Contributions included the creation of environment assets, materials, and visual prototype of the submarine.

JCB + SCAD, Co-Lead & VR Producer

Sep - Nov 2018

SCAD collaborated with JCB to research and develop an immersive virtual reality experience to introduce potential customers to the Teleskid. Contributions included team management, visual layout prototyping, environment art assets, and set dressing.

Wannigan Studios, Freelance Artist, Tombeaux

Jun - Dec 2017

Created historically accurate 3D environments and assets using photorealistic PBR textures. As well as experience with a hi-poly to low-poly workflow for the creation of hero assets collected within the game.

Strix Studio (UW-Stout), Design Lead & 3D Artist, Everend

Sep 2015 - Jun 2016

Managed gameplay design, level design, environment art, and playtesting teams. Worked in Unity as world artist on level creation, prototyping stages through to final completion, and set dressing.

People’s Organization for Network Gaming, Game Coordinator, (PONG)

May 2015 - May 2016 

Hosted game tournaments and managed tournament schedules. PONG was the second largest free LAN in the United States and hosted four LANs each year.

Creative Kingdoms, 3D Art Intern, Clubhouse Crew & MagiQuest Rise of the Totem Masters

Jun - Aug 2015

Experienced working in a studio environment. Tasked with updating old game scenes with new assets. Developed new scenes based on existing concept art.


  • Leadership
  • Collaboration
  • Communication
  • 3D Modeling
  • UV Layout
  • Set Dressing
  • Level Design & Layout
  • 3D Prototyping & Greyboxing

Software Skills


  • Maya

  • Unreal Engine 4

  • Substance Painter

  • Photoshop

  • Arnold


  • Zbrush
  • Substance Designer
  • Houdini
  • Renderman
  • InDesign