I am an environment artist with a passion for world-building and real-time environments.
- Developed vignettes for additional storytelling in the campaign
- Did extensive polish and bug fixing work across the open-world spaces
- Constructed and composed environment canvases for Forge
- Finalized Forge assets from outsourcing by adding scratch and grime masks, fixing bakes, UVs, and materials problems
- Created FPS multiplayer maps optimized to run well within the web browser
- Worked on all aspects of the pipeline from initial blockout to final integration working through level design, collision, modeling, optimization and lighting
- Created unity pipeline and tutorials for contract artists to follow in the creation of art assets
-Worked on retopologizing high detail TV character assets to work in a VR/AR pipeline.
-Baked High-poly to low-poly, transferred textures, remodel and clean-up meshes, as well as integrated them all into the Unity project.
- Produced high quality AAA artwork in a high-volume production environment while self-managing time and company resources to meet fast-paced deadlines
- Constructed and composed midground and background set pieces
- Directed and collaborated with outsourcing teams and integrated final art assets into environments
- Coordinated and collaborated across multiple departments to ensure consistency and quality of environments buildings and set pieces
-SCAD collaborated with JCB to research and develop an immersive VR experience to introduce potential customers to the Teleskid.
-Contributions included team management, layout prototyping, environment art assets, and set dressing.
-Researched and developed historically accurate props
-High and low poly modeling and photo-realistic PBR textures for environment buildings and props
-Developed new environment based on existing concept art
-Updated old assets with new high poly versions and bakes