Mitchel Clayton
Mitchel Clayton
Environment Artist @ Another Axiom
Redmond, United States

I am an environment artist with a passion for world-building and real-time environments.

Resume PDF

Skills

3D ModelingEnvironment ModelingHard Surface ModelingUV MappingPBR TexturingRetopologyLeadershipLevel DesignGame DevelopmentVehicle Modeling3D PrototypingWorld Building

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Blender
Blender

Productions

    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      World Builder
    • Company
      343 Industries
    • Video Game
      EV.io
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Addiciting Games
    • Video Game
      The Last of Us Part II
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Naughty Dog
    • Video Game
      Tombeaux
    • Year
      2018
    • Role
      Contract Artist
    • Company
      Wannigan Studios
    • Video Game
      Everend
    • Year
      2016
    • Role
      Design Lead & Environment Artist
    • Company
      Strix Studio
    • Video Game
      MagiQuest: Rise of the Totem Masters
    • Year
      2016
    • Role
      3D Art Intern
    • Company
      Creative Kingdoms
    • Video Game
      Great Wolf Kids: Clubhouse Crew
    • Year
      2014
    • Role
      3D Art Intern
    • Company
      Creative Kingdoms

Experience

  • World Builder at 343 Industries
    February 2021 - Present

    - Developed vignettes for additional storytelling in the campaign

    - Did extensive polish and bug fixing work across the open-world spaces

    - Constructed and composed environment canvases for Forge

    - Finalized Forge assets from outsourcing by adding scratch and grime masks, fixing bakes, UVs, and materials problems

  • Lead Environment Artist at Addiciting Games
    July 2020 - January 2021

    - Created FPS multiplayer maps optimized to run well within the web browser

    - Worked on all aspects of the pipeline from initial blockout to final integration working through level design, collision, modeling, optimization and lighting

    - Created unity pipeline and tutorials for contract artists to follow in the creation of art assets

  • 3D Realtime Artist at Magnopus
    Los Angeles, United States of America
    March 2020 - May 2020

    -Worked on retopologizing high detail TV character assets to work in a VR/AR pipeline.

    -Baked High-poly to low-poly, transferred textures, remodel and clean-up meshes, as well as integrated them all into the Unity project.

  • Environment Artist at Naughty Dog
    Santa Monica
    June 2019 - March 2020

    - Produced high quality AAA artwork in a high-volume production environment while self-managing time and company resources to meet fast-paced deadlines

    - Constructed and composed midground and background set pieces

    - Directed and collaborated with outsourcing teams and integrated final art assets into environments

    - Coordinated and collaborated across multiple departments to ensure consistency and quality of environments buildings and set pieces

  • Co-Lead & VR Producer at JCB + SCAD
    Savannah, United States of America
    September 2018 - November 2018

    -SCAD collaborated with JCB to research and develop an immersive VR experience to introduce potential customers to the Teleskid.

    -Contributions included team management, layout prototyping, environment art assets, and set dressing.

  • Contract Artist at Wannigan Studios
    Menomonie, United States of America
    October 2016 - January 2017

    -Researched and developed historically accurate props

    -High and low poly modeling and photo-realistic PBR textures for environment buildings and props

  • 3D Art Intern at Creative Kingdoms
    Madison, United States of America
    June 2015 - August 2015

    -Developed new environment based on existing concept art

    -Updated old assets with new high poly versions and bakes