Orion Drift - Astraeus Skybox

I had the pleasure of working on the initial skybox for the launch of Orion Drift.
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The skybox was composed in Unreal by layering various cards and 3D assets in a spherical environment.
This allowed it to be captured as a cubemap for use in game.
Nebula cards were rendered in Blender using a volumetric material workflow.
Supporting textures were made in Photoshop.
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Additional Art Support - Chris Hands https://www.artstation.com/handzman
Art Director - Elie Arabian https://www.artstation.com/xtremecg