The Last of Us 2 - Seattle Arrival

Developed the Seattle Conference Center at the north end of the level with my partner.

Developed the Seattle Conference Center at the north end of the level with my partner.

Alley behind the Seattle Conference Center.

Alley behind the Seattle Conference Center.

Opening shot to the Seattle Arrival level. I composed the placement of the mountains.

Opening shot to the Seattle Arrival level. I composed the placement of the mountains.

Vista as the player approaches Seattle.

Vista as the player approaches Seattle.

Had the pleasure to help with this massive space by working on the vista as well as the Seattle Conference Center and additional midground areas with the help of my partner Kathy Ray.
My responsibilities included: Initial Blockout through to final art for the vista, Modeling, UVing, LODs, Set Dressing, Lows and Mid-Ground Art.
Working at Naughty Dog is a very collaborative process and I worked between many different teams. The gameplay spaces were created by Todd Foster, Chad Russ, John Schmidt, Jose Vega and lighting by Antoine Deschamp.

https://www.artstation.com/kathy_ray
https://www.artstation.com/toddfoster
https://www.artstation.com/schmidt-vega