The Last of Us 2 - Watchtower

Approaching the Watchtower.

Approaching the Watchtower.

Looking back from the top of the Watchtower

Looking back from the top of the Watchtower

I worked on the vistas and mid-ground for "Watchtower" with my partner Kathy Ray. This area was an interesting challenge as the vistas needed to stay loaded through the entirety of "Capitol Hill" and "Watchtower". There was nowhere we could drop the level without it being noticeable. This made it more difficult to make the skyline composition look nice from all angles as the player progressed through such a large space.
I was responsible for initial blockout and composition of the vistas, Modeling, UVing, and Set Dressing throughout the level. We had additional help with vistas and lows from Jeff Parker, Mauricio Sotolongo, and Ryan Burke.
Working at Naughty Dog is a very collaborative process and I worked between many different teams. The gameplay spaces were created by Willow Paquette, Josh Corbin, Tiffany Chu and Lighting was done by Antoine Deschamps.

Work at Naughty Dog is a very collaborative process and we worked between many different teams. The gameplay spaces were created by Willow Paquette, Josh Corbin, Tiffany Chu and Lighting was done by Antoine Deschamps.

https://www.artstation.com/kathy_ray
https://www.artstation.com/tiffanychu
https://www.artstation.com/joshcorbin
https://www.artstation.com/willowpaquette
https://www.artstation.com/jdparker
https://www.artstation.com/maurici0o