The Last of Us 2 - Patrol

I had the opportunity to help environment artitsts Andrew Watkins and Joakim Stigsson finalize the level "Patrol".
My responsibilities included Modeling, Texturing, Vertex Painting, and optimization of multiple dilapidated houses that were used to fill in the mid-ground spaces. Additionally, I worked on the creation and placement of drawer actors for scavenging. I really appreciated this opportunity and helpful guidance from both of them.